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Dan Thurot
Guest
I once spotted a barracuda while scuba diving. It darted in close, shimmering silver, its features reminiscent of a high school bully: lean, sharp, with an underbite that jutted forward in defiance of both authority and band kids.
If I were to build that creature in Oceans, the latest card game from North Star Games, its traits would be Speed, Apex Predator, and Scare The Crap Out Of Fourteen-Year-Old Dan. (That last one is a promo card. It isn’t available, so don’t request it.)
The first thing people ask about Oceans is whether it’s different enough from Evolution, North Star’s previous game, to warrant a look. (Read our review of that game.) This is a valid question. Both games revolve around similar concepts and mechanics, right down to the processes of evolution itself. Creatures are assembled from trait cards, resulting in wacky (but feasible) creations like filter-feeding parasites or tentacled schools of transparent fish.
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If I were to build that creature in Oceans, the latest card game from North Star Games, its traits would be Speed, Apex Predator, and Scare The Crap Out Of Fourteen-Year-Old Dan. (That last one is a promo card. It isn’t available, so don’t request it.)
Evolution redux?
The first thing people ask about Oceans is whether it’s different enough from Evolution, North Star’s previous game, to warrant a look. (Read our review of that game.) This is a valid question. Both games revolve around similar concepts and mechanics, right down to the processes of evolution itself. Creatures are assembled from trait cards, resulting in wacky (but feasible) creations like filter-feeding parasites or tentacled schools of transparent fish.
Read full article
Comments